Orgrimmar is the capital city of the Horde, with large settlements of trolls, orcs, tauren, and goblins. Found at the northern edge of Durotar, the imposing city is home to the orcish Warchief, Garrosh Hellscream, a position formerly held by Thrall.
Thrall led the orcs to the continent of Kalimdor, where they founded a new homeland, naming it Durotar after Thrall's murdered father. Rising above their past bloodshed and demonic curse, the orcs built a society based on survival and prosperity rather than conquest.
Named after the former Warchief, Orgrim Doomhammer, Orgrimmar was constructed in a short amount of time, with the aid of goblins, tauren, trolls, and Rexxar.
Today, Orgrimmar lies at the base of a mountain between Durotar and Azshara. Times have changed though, since Garrosh's reign as Warchief--he has alienated several races due to his aggressive and insecure nature. Post-Cataclysm Orgrimmar has also been expanded and reinforced with many protected metal spikes.
Thunder Bluff is the Tauren capital city located in the northern part of the region of Mulgore. The whole of the city is built on bluffs several hundred feet above the surrounding landscape, and is accessible by elevators on the southwestern and northeastern sides.
Thunder Bluff lies atop a series of mesas overlooking Mulgore. The once nomadic Tauren recently built the city as a center for trade caravans, traveling craftsmen and artisans of every kind. It was established by the mighty chief Cairne Bloodhoof after the Tauren, with help from the orcs, drove away the centaurs that originally inhabited Mulgore.
At the start of Cataclysm, Cairne Bloodhoof was assassinated through the efforts of the Grimtotem tribe. His son, Baine Bloodhoof, now serves as the High Chieftan. .
The Undercity is the capital city of Forsaken (Undead). It is in Tirisfal Glades, in northern Eastern Kingdoms.
It was formerly known as Lordaeron, a human city, and some still refer to it as that. It fell to the Scourge and was retaken by the Forsaken.
It is linked via transportation orb to Silvermoon City. The only other route between the two involves passing through high level areas on foot.
This sprawling maze of stone chambers is occasionally stalked by people but it is difficult to see them thanks to the confusing layout. The area is mostly populated by forsaken yet some other races have been sighted here.
The Undercity was originally simply a system of sewers, crypts, and catacombs beneath the Capital City of Lordaeron. After the city was destroyed by the Scourge, Arthas had the underground warren expanded and rebuilt. He originally intended for the Undercity to be his seat of power, from which he would rule the Plaguelands. However, shortly after the Third War ended, Arthas was forced to return to Northrend and save the Lich King. In his absence, Sylvanas Windrunner and her rebel Undead captured the ruins of the city. Soon after, she discovered the massive underground fortress, and decided to establish it as the main base of operations for the Undead Forsaken.
After the Forsaken were betrayed by Grand Apothecary Putress at Wrathgate, who split off from the Horde to launch a lethal chemical assault, the Forsaken were nevertheless mistrusted by the rest of the Horde. They have tried to demonstrate their loyalty in various ways, such as attacking the kingdom of Gilneas.
In addition, with the death of the Lich King, Sylvanas has accepted members of the Scourge into the Forsaken. Some speculate that she has used the Lich King's methods for her own needs, using the Val'kyr to resurrect bodies, reprogramming them as mindless servants to further the Forsaken's agenda.
Silvermoon City is the capital city of blood elves. It is located in the elven kingdom of Quel'Thalas, in northern Eastern Kingdoms.
It came under attack from the Scourge during the Third War and was only partially rebuilt.
It is linked via transportation orb to The Undercity. The only other route between the two cities involves travelling through high-level areas on foot.
Wayfarer's Rest - Blood Elves and others drink, chat and rest at the inn at the Walk of Elders. Here many people can be seen. Intrigue is everywhere and assassins, mercenaries, mages and more can be found drinking eating, drinking and getting involved in more questionable activities. Asssassins, mercenaries, bandits and other criminals stalk the streets. Watch your step and your pockets.
Murder Row - You should generally not get involved with the activities here unless you are feeling bold. The area is dangerous, in fact it is possibly the most dangerous area in the whole city. Enter at your own risk. Everything is not criminal here, the streets are usually safe but the alleys.
The Bazaar - Here is usually a resting spot for travelers or a place for scholars to study. Scholars and Mages can frequent the fountain and often relax there. Cernidael Asfala destroyed a bench in a display of pyromancy by accident. The disaster has been since repaired however the fountain does not run that fast since the incident and less people sit there. It is still frequented b scholars and mages though. Farstrider Square - Rangers and Rogues hone their skills here, among others. A few people here train but the area is largely deserted. This is one of the emptiest areas in the entire city.
The city of Silvermoon was founded by the high elves after their arrival in Lordaeron thousands of years ago. The city was constructed in the style of the ancient Kaldorei Empire. The city contained the famous Academies of Silvermoon as a center for the learning of Arcane Magic and Sunstrider Spire, a majestic palace home to the Royal family of the high elves. The Convocation of Silvermoon (also known as "The Silvermoon Council"), the ruling body of the high elves was also based here.
Although Silvermoon itself was left relatively unscathed from the second war, in the third war the Death Knight Arthas led the Scourge into the city, attacking it on his quest to reach the Sunwell. The High Elven King was slain and the majority of the population killed.
Silvermoon today is only the eastern half of the original city; the western half was almost completely destroyed by the Scourge during the Third War. Falconwing Square, the second blood elf town, is the only part of western Silvermoon remaining in blood elf control.
During the First War, the Kingdom of Azeroth, including its capital, Stormwind Keep, was utterly destroyed by the Horde and its survivors fled to Lordaeron. After the orcs were defeated at the Dark Portal at the end of the Second War, it was decided that the city would be rebuilt. The nobles of Stormwind assembled a team of the most skilled and ingenious stonemasons and architects they could find--which later turned sour and led to the rise of the Defias.
With the fall of the northern kingdoms, Stormwind is by far the most populated city in the world. It serves in many ways as the cultural and trade center of the Alliance, even with remote access to the sea. It is home to the Academy of Arcane Sciences, the only wizarding school in Eastern Kingdoms, as well as SI:7, a rogue intelligence organization
Ironforge is the capital city of Dwarves and the adopted capital city of Gnomes. It is in Dun Morogh, in central Eastern Kingdoms - between Azeroth and Khaz Modan. It is linked by the Deeprun Tram to Stormwind City.
Ironforge was once the social, and political centre of the main Dwarven clans. The Bronzebeard clan, Wildhammer clan, and Dark Iron clan all lived under the banner of Ironforge, led by King Modimus Anvilmar. Upon his death, there was no assigned, or apparent heir to the throne; which led to civil unrest between the clans. Each clan felt that their leader held the right of Kingship, and the War of the Three Hammers began as a result. The Bronzebeard clan, traditionally being the defenders of the city, and having the largest standing army eventually drove out the other two clans, leaving the city in the hands of the Bronzebeards.
Before the War was over, the Dark Iron emperor Thaurissan led an assault against Ironforge in an attempt to claim all of Khaz Modan. Their forces had been split however, as half of their forces moved to attack the Wildhammer. The city was retained by the Bronzebeards, and the Dark Irons returned to their home at Blackrock Mountain. The Wildhammer's home at Grim Batol was rendered uninhabitable by dark magic, and they were offered sanctuary within Ironforge, though they refused.
Ironforge remained in the hands of the Bronzebeards for over 250 years, and leadership of the clan was passed down through the Bronzebeard line down to Magni Bronzebeard. During the Elemental Invasion precluding the Cataclysm however, Magni activated an ancient Titan tablet to protect the city, resulting in his body being fused with diamond at the heart of Ironforge. His inability to rule, led to his Dark Iron affiliated daughter Moira returning to take his place until her son came of age. She was an ineffective, and spiteful leader to the Bronzebeards however, and the Council of Three Hammers was formed to better represent the best interest of the people; consisting of Moira, Magni's brother Muradin, and the Wildhammer High Thane Falstad Wildhammer.
In the aftermath of the Third War, the night elves had to adjust to their mortal existence. Such an adjustment was far from easy, and there were many night elves who could not adjust to the prospects of aging, disease and frailty. Seeking to regain their immortality, a number of wayward druids conspired to plant a special tree that would reestablish a link between their spirits and the eternal world.
With Malfurion Stormrage missing, Fandral Staghelm — the leader of those who wished to plant the new World Tree - became the new Arch-Druid. In no time at all, he and his fellow druids had forged ahead and planted the great tree, Teldrassil, off the stormy coasts of northern Kalimdor. Under their care, the tree sprouted up above the clouds. Among the twilight boughs of the colossal tree, the wondrous city of Darnassus took root. However, the tree was not consecrated with nature's blessing and soon fell prey to the corruption of the Burning Legion. Now the wildlife and even the limbs of Teldrassil are tainted by a growing darkness.
The Exodar is the capital city of the Draenei. It is located in the westernmost part of Azuremyst Isle. The Exodar's faction leader is Prophet Velen, who is located near the battlemasters in the Vault of Lights.
The history of the Exodar is a short one, as the draenei only recently raised it around the husk of their crashed ship, which is still smoking from the impact. The Exodar was once a naaru satellite structure around the dimensional fortress Tempest Keep. The Exodar contains a large amount of technological wonders (due to its origins lying with the Tempest Keep) such as magically enchanted "wires" which transport holy energy throughout the ship to power the heating and lighting.
Shattrath City is the capital city of the allied Alliance and Horde in Outland. It is in Terokkar Forest, of Outland. It is also home to the Sha'tari, and to the Naaru named A'dal, as well as several others.
As Shattrath is a city of refugees, it is not home to any one single race. It was originally a Draenei city - but the Aldor, to whom it used to belong, opened their doors to others when the war on the Burning Legion began.
The Aldor (comprised mainly of Draenei) and the Scryers (comprised mainly of Blood Elves) are mutually exclusive factions. Draenei start off hostile to the Scryers and Blood Elves start off hostile to the Aldor.