He said, son I've made a life out of reading people's faces

And knowing what the cards were, by the way they held their eyes

So if you don't mind my sayin', I can see you're out of aces

For a taste of your whiskey, I'll give you some advice.

If you're gonna play the game, boy, you gotta learn to play it right.

The Gambler - Kenny Rogers



The Appearance

This darkly glad girl gives nor goes by no paticular name, many think she does not in fact -have- a name to go by, others believe she does, it merely rests behind her hood with her numerous other secrets. Reguardless of who is right or wrong, she has come by a collection of call-signs and nicknames. The most commonly used of these are; Gambler. Little one, Little Mercanary, Merc, Nameless one, Faceless one, and Enni.

The Truth

The truth, known only to herself is that she does indeed have a birthname, though no one has spoken it in almost 40 years, it is starting to feel almost forgein, even to herself. Nonetheless, her name is Lueianna Amalas. Though only she and one other still living soul knows of it. Her name is her most guarded secret, along with her appearance.


  • Race: Sin'dorei
  • Age: Late Teens
  • Birth Place: Unknown
  • Home: Unknown
  • Occupation: Nothing Official, she dabbles.
  • Hobbies: Cards, Dice, Gambling, Fortune telling. People watching.
  • Family: Mother and Father, Unknown, she claims they are deceased.



Lueianna is an enigma.

From her head to her feet, it is difficult to make sense of the elf. Her face is constantly covered, a large cowl always over her head casting deep shadows across her face. Beneath that too, is a mask, further obscuring her visage until only her two, dim eyes shine out through the gloom she has created. Her body too is cloaked, loose fitting armour that is clearly not made for her is bound down with straps and belts to force the illfitting leather pieces to her too-skinny, almost malnourished form. There's something about her posture that speaks of her athletic nature, she moves with purpose and grace, like a dancer or gymnast. Although it is evident that she is female, the more obvious curves and mannerisms of a woman, are ones she is devoid of.

She has throwing knives laced all over her armour and some concealed ones, at all times. Mostly these are worn Felsteel Whisper Blades in less-than great condition, though strapped across her belt are 10 daggers that stand out from the others, their hilts are ornately carved with a deep purple hue, that look far beyond her budget, these 10 she never uses.

She travels light, a few small satchels hooked to her belt, none of which seem to be bursting at the seams. She always carries her worn, wooden dice and two packs of cards; a gambler by nature. Her posture and movement, shows her confidence and manner of a girl who simply does not care as much as many others may do.

When speaking to Luei, you may never get the same girl twice. Having picked up various dialects and accents, she enjoyed to employ them to her advantage, ranging from eloquence to something akin to the words of criminals. Like most things about her, it's hard to tell what her truth behind it all is, and what she really sounds like.

No one knows her name.

Lueys real skill lies in deception and trickery. A master of slight-of-hand and imitation and a pure bred liar.

Personalhistory Lueianna, technically, doesn't exist. She was born to a young elven couple traveling with the Faire. Her mother read fortunes from the palms of the paying curious public, and her father tamed and trained great beasts, neither having much love for bureaucracy or stability, the birth of their only daughter was not legally declared or registered, Luey slipped through the net in a world ravaged by war and other such more important matters. Traveling a lot as a child has given Luey her unusual bland and unrootable accent, and her skill for imitating, perfectly, almost any accent.

In her early life she grew up helping here and there where she was able, and by adolescence was one of the Faires best acrobatic acts, also proving a dab-hand at 'Throwing Knives', much to her poor victims gratitude. Traveling folk, such as they were, carried little in the way of material possession but a wealth of Song and Story, myth and legend. Leaving Luey with a slightly disjointed sense of reality, she views everything as a game, a show, some great performance, she takes little very seriously and hence is a normally rather friendly, cheerful character.

After her parents death to age, poor health and questionable living standards, Lueianna took to the road with on of her fathers wolves, to see the world outside the ring. Using her unique and varied range of talents to her advantage she has managed to survive well enough so far, her mastery of slight of hand and card tricks winning her many a gambling game, and dabbling in trade with the Goblins here and there, she's managed to feed and clothe herself accordingly.

An opportunist and adventure seeker, she moves constantly, always looking for something new to catch her interest. Sleeping wherever she might happen to be when she feels tired. Most often found in Orgrimmar, Rachet or Booty Bay, more often than not in the Taverns or dancing along the rooftops.


  • She is normally followed around by a Black Hawk Owl, she named Maiel, and her riding wolf, Ebony.
  • Luey is an unsavable show-off.
  • She can juggle.
  • Lueianna loves riddles and talking endless reams of psychobabble with anyone bored enough to listen.
  • Luey see's everything as a sort of game, to the extent of having a slightly detached sense of reality
  • She loves the Goblin port towns, mainly the array of weird and wonderful people that pass through their Taverns
  • She works free-lance for the Goblins here and there when money is tight, smuggling and pawning mostly.
  • She boasts at having never lost a game of cards in her life. What she does not mention is that she has likely never played a straight game of cards in her life.
  • Luey always taps her card deck, twice off the table, after shuffling, similarly she always blows on her dice before rolling. For luck, she claims.

From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken: The crown less again shall be king. - Anon

I wanted a perfect ending. Now I've learned, the hard way, that some poems don't rhyme, and some stories don't have a clear beginning, middle, and end. Life is about not knowing, having to change, taking the moment and making the best of it, without knowing what's going to happen next. Delicious Ambiguity. - Gilda Radner

I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death - Robert Fulghum

Theme Songs Edit

Disney's Aladdin - One Jump

Disturbed - The Night

Kenny Rogers - The Gambler

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.